![]() Devices are able to advertise, scan, and connect with one another over any shared medium (eg. “Nearby Connections is a high level protocol on top of Bluetooth/WiFi that acts as a medium-agnostic socket. With that, let me take you to the GitHub library for Nearby Sharing: Nearby on GitHub This also looked like going into the Chromium code and not just Chrome code.Ī third code commit, submitted while I was writing this article, gives more clues about Nearby Sharing for Chromium: Code on GitHub Maybe even beyond desktops and mobile phones? Who knows. Sounds like an opensource framework that you can use to transfer data between devices. ![]() Implement platform specific code for Nearby Connections: There was a second code commit today for Nearby Sharing: It supports video, voice, and generic data to be sent between peers, allowing developers to build powerful voice- and video-communication solutions” “With WebRTC, you can add real-time communication capabilities to your application that works on top of an open standard. – Implements webrtc medium on top of chrome’s network stack.”Īccording to the official website, WebRTC: “Implement webrtc medium in chromium for nearby – Connects signaling messenger from utility process to browser process – Connects ice config fetcher from utility to browser. A recent code change request that I spotted in the Chromium code repository hints that Google will use WebRTC to bring Nearby Sharing to Chromium.
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